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September 2014
fungsi keyboard untuk blender 3d
A
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Select all / Deselect all
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Shift + A
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Add menu
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Alt + A
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Play animation toggle
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Alt + Shift + A
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Play animation in reverse toggle
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CTRL + A
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OM
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Apply menu (such as freeze transforms)
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CTRL + Shift + A
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OM
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Make Dupliverts Real
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B
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Border select (marquee select)
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Shift + B
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Marquee zoom
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Shift + B
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Set render border (Active Camera)
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Alt + B
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Isolate 3D view toggle
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C
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Circle select (brush select)
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C
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SM
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Clay brush
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Shift + C
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3D Cursor to origin
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Alt + C
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OM
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Convert menu
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Alt + C
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EM
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Close / Open a curve
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CTRL + Shift + C
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OM
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Add Constraint menu
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CTRL + Alt + Shift + C
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Set Origin menu
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D
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SM
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Draw brush
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Shift + D
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Duplicate
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Alt + D
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Linked Duplicate (Instance)
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E
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EM
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Extrude region
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Alt + E
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EM
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Extrude menu
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Shift + E
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EM
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Crease
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Shift + E
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EM
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Set Keyframe Extrapolation menu (Graph Editor)
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E
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End frame assign (Timeline window)
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CTRL + E
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EM
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Edges menu
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F
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EM
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Create Face (3+ vertices selected)
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F
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EM
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Create Edge (2 vertices selected)
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F
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SM
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Brush size adjust
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Shift + F
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SM
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Brush strength adjust
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Shift + F
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Camera Fly mode
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CTRL + F
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EM
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Faces menu
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Alt + F
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EM
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Fill create faces
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Alt + Shift + F
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EM
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Beauty Fill create faces
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CTRL + Shift + F
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EM
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Edge Flip
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CTRL + Alt + Shift + F
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EM
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Select linked flat faces (Face Mode only)
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G
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Move (Grab)
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G
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SM
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Grab brush
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Alt + G
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OM
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Reset location
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CTRL + G
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Create new group
| |
Shift + G
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OM
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Select Grouped menu
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CTRL + Shift + G
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OM
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Add selected to active group
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Alt + Shift + G
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OM
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Remove selected from active group
|
Alt + G
|
Ungroup (Node Editor)
| |
CTRL + G
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EM
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Vertex Groups menu
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Shift + G
|
EM
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Select Similar menu
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CTRL + G
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Add selected objects to group
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H
|
Hide selected
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Shift + H
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Hide unselected
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Alt + H
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Unhide all
| |
CTRL + H
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OM
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Restrict selected from render
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CTRL + Alt + H
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OM
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Allow selected to render
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H
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Minimize node toggle (Node window)
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CTRL + H
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EM
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Hooks menu
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I
|
Insert Keyframe menu
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Alt + I
|
Delete keyframe
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I
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SM
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Inflate brush
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CTRL + I
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Select Inverse
| |
Shift + I
|
PM
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Add IK menu
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CTRL + Alt + I
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PM
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Remove IK constraint
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J
|
Save last render (Render window)
| |
CTRL + J
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OM
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Join selected objects
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Alt + J
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EM
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Covert selected triangles to Quads
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LMB + K
|
EM
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Knife cut
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LMB + Shift + K
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EM
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Knife cut midpoint
|
L
|
OM
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Make Local menu
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L
|
EM
|
Select Linked Components
|
L
|
SM
|
Layer brush
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CTRL + L
|
OM
|
Make Links menu
|
Shift + L
|
OM
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Select Linked menu
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M
|
OM
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Move object to a different layer
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M
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Add Marker (Action Editor)
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M
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Add Marker (Timeline)
| |
CTRL + M
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Mirror object over an axis
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Alt + M
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EM
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Merge menu
|
N
|
Properties panel toggle
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CTRL + N
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OM
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Reload Start-up File
|
CTRL + N
|
PM
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Recalculate Roll menu
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CTRL + N
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EM
|
Recalculate normals to outside
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CTRL + Shift + N
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EM
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Recalculate normals to inside
|
O
|
EM
|
Proportional Editing on/off toggle
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Alt + O
|
EM
|
Proportional Editing connected toggle
|
Shift + O
|
EM
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Proportional Editing Falloff type toggle
|
CTRL + O
|
Open file
| |
CTRL + Alt + O
|
Link file
| |
O
|
Clean Keyframes (F-Curve Editor)
| |
Alt + O
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Smooth Keys (F-Curve Editor)
| |
Alt + O
|
OM
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Clear Origin on children
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P
|
OM
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Start Game Engine
|
P
|
EM
|
Separate
|
P
|
SM
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Pinch/Magnify brush
|
P
|
EM
|
Pin vertices (UV/Image Editor)
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Alt + P
|
EM
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Unpin vertices (UV/Image Editor)
|
Alt + P
|
Clear Parent menu
| |
CTRL + P
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Make Parent
| |
CTRL + Shift + P
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Make Parent without Inverse
| |
CTRL + P
|
EM
|
Make Vertex Parent
|
CTRL + Alt + P
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Make Proxy
| |
CTRL + Q
|
Quit Blender
| |
CTRL + Alt + Q
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Quad View toggle
| |
R
|
Rotate
| |
Alt + R
|
OM
|
Clear rotation
|
CTRL + R
|
EM
|
Loop Cut
|
Shift + R
|
EM
|
Select Row from selected vertex (NURBS surface)
|
S
|
Scale
| |
Alt + S
|
OM
|
Reset Scale
|
S
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SM
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Smooth brush
|
S
|
Start frame assign (Timeline window)
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Shift + S
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Snap menu
| |
Alt + S
|
EM
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Shrink / Fatten
|
CTRL + S
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Save File
| |
T
|
Object Tools panel toggle
| |
T
|
Toggle frames / seconds (Timeline)
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CTRL + T
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EM
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Tilt (Curves)
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Alt + T
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EM
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Reset Tilt (Curves)
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Shift + T
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SM
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Flatten/Contrast brush
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Shift + T
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Move Texture Space
| |
Shift + Alt + T
|
Scale Texture Space
| |
CTRL + T
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OM
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Make Track menu
|
Alt + T
|
OM
|
Clear Track menu
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CTRL + T
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EM
|
Convert selected faces to triangles
|
U
|
OM
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Make Single User menu
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U
|
EM
|
UV Mapping menu
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CTRL + U
|
Save User Settings
| |
CTRL + Alt + U
|
User Preferences window
| |
V
|
EM
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Set Handle Type menu (curves)
|
V
|
EM
|
Rip selected vertices
|
V
|
Object Mode / Vertex Paint Mode toggle
| |
CTRL + V
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EM
|
Vertices menu
|
W
|
OM
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Specials menu
|
W
|
EM
|
Specials menu (varies per object)
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W
|
EM
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Weld / Align menu (UV/Image Editor)
|
Shift + W
|
EM
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Warp
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CTRL + W
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Save File
| |
X
|
Delete menu
| |
X
|
Constrain global X axis transform
| |
XX
|
Constrain local X axis transform
| |
Y
|
Constrain global Y axis transform
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YY
|
Constrain local Y axis transform
| |
Y
|
EM
|
Split Vertex / Edge / Face
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Z
|
Constrain global Z axis transform
| |
ZZ
|
Constrain local Z axis transform
| |
Z
|
Solid / Wireframe toggle
| |
Alt + Z
|
Solid / Textured toggle
| |
CTRL + Z
|
Undo
| |
CTRL + Shift + Z
|
Redo
| |
NUM 0
|
Active camera view
| |
CTRL + NUM 0
|
Turn selected object into active camera
| |
CTRL + Alt + NUM 0
|
Move camera to current view
| |
NUM .
|
Frame selected in view
| |
NUM /
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Global/Local view toggle
| |
NUM 1
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Front view
| |
NUM 3
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Side view
| |
NUM 7
|
Top view
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NUM 5
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Perspective/Orthographic view toggle
| |
CTRL + NUM 1
|
Back view
| |
CTRL + NUM 3
|
Other side view
| |
CTRL + NUM 7
|
Bottom view
| |
NUM 4/NUM 6
|
Rotate view left/right in iterations
| |
NUM 2/NUM 8
|
Rotate view up/down in iterations
| |
Keyboard #
|
View layer 1 - 10
| |
Alt + Keyboard #
|
View layer 11 - 20
| |
~
|
View all layers
| |
CTRL + Keyboard #
|
Add Subsurf modifier with that # of levels
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,
|
Bounding Box Center pivot
| |
CTRL + ,
|
Median Point pivot
| |
.
|
3D Cursor pivot
| |
CTRL + .
|
Individual Centers pivot
| |
Alt + .
|
Active Object pivot
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HOME
|
Frame all in view
| |
Tab
|
Object Mode / Edit Mode toggle
| |
CTRL + Tab
|
EM
|
Mesh Select Mode menu
|
CTRL + Tab
|
OM
|
Object Mode / Weight Paint Mode toggle
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CTRL + Tab
|
Object Mode / Pose Mode toggle (Armatures)
| |
Spacebar
|
Search (3D view)
| |
Spacebar
|
Toolbox (UV/Image Editor)
| |
CTRL + Spacebar
|
Transform Manipulator toggle
| |
Alt + Spacebar
|
Orientation menu
| |
CTRL + LMB drag
|
Lasso select
| |
CTRL + LMB click
|
EM
|
Extrude / Create new component or bone
|
Left/Right Arrow
|
Increase 1 frame
| |
Up/Down Arrow
|
Increase 10 frames
| |
Shift + Left/Right Arrow
|
Go to end start/end frame
| |
CTRL + Up/Down Arrows
|
Maximize current view toggle
| |
Shift + Spacebar
|
Maximize current view toggle
| |
CTRL + Left/Right Arrows
|
Screen presets toggle
| |
F1
|
Open file
| |
F2
|
Save As
| |
F3
|
Repeat History menu
| |
F3
|
Save Rendered Image (UV/Image Editor)
| |
F11
|
Show last closed rendered image
| |
F12
|
Render current frame
| |
CTRL + F12
|
Render animation
| |
Shift + F1
|
Link/Append from Library
| |
Shift + F2
|
Logic Editor
| |
Shift + F3
|
Node Editor
| |
Shift + F4
|
Python Console
| |
Shift + F5
|
3D view
| |
Shift + F6
|
Graph Editor
| |
Shift + F7
|
Properties
| |
Shift + F8
|
Video Sequence Editor
| |
Shift + F9
|
Outliner
| |
Shift + F10
|
UV/Image Editor
| |
Shift + F11
|
Text Editor
| |
Shift + F12
|
Dope Sheet
|
TUTORIAL BIKIN PAPER CRAFT BAGIAN 1 DI BLENDER 3D SOFTWER | UV MAPING AND MODELING CUBE
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